STEM Center Africa

Promoting STEM Education in Africa and Beyond

STEM Center Africa Curriculum

                                                             Activities & Projects 

Basic Computer Lessons (ongoing)

This is the first step for all the students we are mentoring (except for those with computer background).

We recognize that most students in many parts of Kenya and Africa do not have access to computer resources (ICT), hence they have limited knowledge of the same. 

For that reason, our organization aims to provide basic and advanced computer training as we target to venture into STEM. Computer knowledge (how to use a computer), for us, is very key to implementing STEM education as it helps mediate most STEM activities.

Online resources for improving general computer familiarity (typing, clicking, etc.)


Best Typing Games For Students 

Games For Toddlers 

Kids Puzzle Games 

Several kids’ level puzzle games. Has a couple of different languages, too. 

Students taking computer classes

Click here to explore more computer games and puzzles 

Tinkering (Designing 3-D objects)

This project aims to promote learning by doing, because it is true that doing is knowing. For this project, students will have the opportunity to design an object of their choice. With this, we are certain it will elicit a sense of innovation, creativity, abstraction, and actions that will help students to be able to solve different problems. 3D designers play a pivotal role in STEM education, leveraging tools like Tinkercad and SketchUp to inspire critical thinking and creativity. By utilizing these platforms, students engage in hands-on exploration, honing spatial reasoning and problem-solving skills essential in architecture and engineering. Through 3D design, learners conceptualize and prototype innovative solutions, bridging theory with real-world application, enriching STEM education.

This project aims to promote learning by doing, because it is true that doing is knowing!

Want to Tinker?

Getting started with Tinkercard:

Activity 1

Designing a house using tinkercard

 Object-to-think-with

Students beginning to 3-D design

Scratch Programming

Scratch Programming is a user-friendly platform that introduces students to coding through visual blocks. It nurtures computational thinking by encouraging logical reasoning and problem-solving. As students create interactive stories, games, and animations, they develop essential skills, fostering a mindset that extends beyond programming to various aspects of critical thinking and creativity.

Want to try?

Sample Activities...

Mathematical Activities

These activities aim to empower student's reasoning, critical thinking, and problem-solving skills


Employ different resources:


See more under virtual resources page

Creativity in Mathematics and Sciences Project (CMS)

This project will be conducted by Dr. Ashwin Vaidya, Munakata, and their 5 students. The project aims to promote creativity in mathematics and science thinking among students. 

Here, students explore different airplanes designs, use paper to design them, then fly them and compare the distance each design can go and how the shape (nature of design) can affect the distance. 

Here, students are doing scratch programming

Virtual Robotics

Virtual Robot Simulator is a simple, easy-to-use platform that allows FTC teams to program and test their robots without requiring access to physical hardware and mechanisms. 

Robots and Robotics Programming

Robotics Programming

Basic Robotics Programming plays a pivotal role in cultivating students' computational thinking skills. By engaging in hands-on coding and problem-solving with robots, students develop a profound understanding of algorithms and logical sequences. This fosters critical thinking, enhances problem-solving abilities, and prepares them for future challenges in the rapidly evolving technological landscape. Students should learn Advanced Robotics Programming for its transformative impact. It hones problem-solving and logical reasoning, fostering critical thinking. This knowledge is increasingly vital in fields like automation and AI. Empowered with these skills, students can drive innovation, shaping the future of technology and contributing to societal progress.


EDsnaps STEAM Programs

EDsnaps' programs aims to inspire students to pursue STEM educational & career opportunities through hands-on workshops, internships and mentoring. Read more about EDsnaps here.

Vision

Increase diversity in the STEAM Workforce STEAM: Science,Technology, Engineering, Art, and Math


Mission

~ Inspire global STEAM-learners to become global STEAM-leaders ~

See the project in photos